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Weiss Schwarz Is the order a rabbit?? (Part 1 – Introduction)

Hi! welcome to my first ever blog. I’m going to introduce a not so old WS series called “Is the order a rabbit??” and see if it suits you to play. (I’ll assume that you know WS rules very well, and sorry for bad English)

But first, what is Rabbit?? or something, or what…

“Is the order a rabbit?? (JPN: ご注文はうさぎですか??, “Gochiusa” in short) ” is the Japanese anime series, about a girl named “Cocoa” moved into city studying in high school. There, she met “Chino”, a barista girl that she will live with from now. Then the story begins…

Enough with stories, what about cards?

The series is on Weiss side, with all four colors are used. Depending on style, only certain combinations will work since there are no trait in common at all. (Unlike “Music” in Bang Dream, or “Net”, “Avatar” in SAO). This series of blogs will cover useful combinations for Gochiusa. (excluding Waifu decks)

But first, restriction list

WS Gochiusa trial deck and booster pack were first released in 2016 with following extra booster in the same year, making them one of the greatest meta deck during that time. Reference to year 2019 (first half) restriction list.

Chino & Cocoa, Good to Have Met, one of the strongest finishing combo in this series with two different signs for each voice actresses. (Left : Normal/Foil, Center : Ayane Sakura (Cocoa), Right : Inori Minase (Chino)) It deals 1 damage twice (thus cancelling only 1 damage at the time), plus 6000 power, surpassing reverse ability very easily.
https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-018

Cocoa, Going Together, one of the most dreadful counter ever in WS. Not only it kills opponent’s early play character , it can be used to avoid opponent’s reverse ability and creating chance for your own. Due to the cost that insanely cheap (①, sacrifice one of your character) in return to let opponent play level 0 character from waiting room, this card is inserted in almost every deck in the series because of how strong it is (even without same name or trait).
https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-021

Chino & Cocoa, Good to Have Met and Cocoa, Going Together are in choice restriction list (Choose 1 of 2) to not let this series being too powerful. However, they are already strong enough on their own without the other card.

Then how many variations this series have?

This series divided into six lines, based on traits, names, colors as followings.

Rabbit house

The most popular and the most effective line by far. Characters have “Rabbit house” (ラビットハウス) trait in common, featuring three characters : Cocoa (Red), Rize (Red), and Chino (Blue). This line focuses on getting the target card to minimize chance factor while keeping average power on the board. This line also features one of the most effective early play healer that helps controlling game pace as player wishes.

A

Chimame the anti-sister lolis

The strongest line before extra booster was released, and still very popular nowadays. Characters have Blue color in common, featuring three main (one support) characters : Chino, Maya, Megu, and Aoyama Blue Mountain. This line focuses on very high power exceeding 6000 on opponent’s turn, plus effective hand replenishing combo that thin the deck extremely fast. This line also have “level up” gimmick that alters character’s level (both player and opponent) for certain combos to work.

Chiya and Syaro the childhood friends

This line has been greatly upgraded since “Dear My Sister” booster pack was released in 2018. Characters have “Syaro”(シャロ) and “Chiya” (千夜) in the card text in common, featuring two characters : Syaro (Yellow), and Chiya (Green). This line focuses on high power on player’s own turn via Active ability and clock manipulation that helps player savage target card from clock easily.

Dear My Sister

New born line after “Dear My Sister” booster pack was released, making it one of the strongest line, rivaling Rabbit House. Characters have “Dear My Sister” trait in common, featuring every single character in “Dear My Sister” booster pack. This line focuses on very strong finishing combo and Memory usage.

Hot bakery

Not so popular but kind of effective line. Characters have “Bread” (パン) trait and “Cocoa” (ココア) or “Mocha” (モカ) in card name and text, featuring three characters : Cocoa (Red), Mocha (Red), Cocoa’s mom (Red). This line focuses on Memory to give either additional power/ability, or playing character directly from Memory. This line also have ability to beat level 3 characters effectively.

Best Shot the Meme

The so called Best Shot deck was first introduced after extra booster was released, later was upgraded via arrival of “Dear My Sister” booster pack. Cards have “宝物” (Japanese : meaning “Tresure”) in common, featuring all three card types : Character, Event, and Climax. This line focuses on souls which above 30 cards contain soul icon (Climaxes contain 2 soul icons) resulting in very high damage output even without climax in Climax Area. This line also have gimmick on sacrificing climax to the Memory for additional power and ability, making it high risk high return deck. (Difficult to pull off, but very strong effect)

And that’s all for now. In the next chapter we will talk about each line specifically. See you next time!

Weiss Schwarz Is the Order a Rabbit?? (Part 3 – Rabbit House : In Depth)

Welcome back! Last time we covered useful cards in Rabbit House deck. In this part, we’ll combine those cards into deck and how to play.

Question. Why don’t you do it in the same part?

I’d like to, but it’s going to be way too long and you’ll just get bored (lol).

Let’s look at some deck recipe example

So, what’s the main idea?

This deck focuses on reaching at target cards (have you guys counted how many times did I said that?) via character’s effect and climax trigger icons. With relatively high power and power boosting should give you enough power to reverse opponent’s characters easily. Also with early play healing at level 2 should give some safety at mid-game not to lose too quickly.

Now, let’s look in depth about what you should do in certain stages of the match.

At the beginning (First 1-2 turns)

Since at very first turn you can attack only once, only one character should be placed in Center Stage. Artist Cocoa is a perfect solution that her power starts at 3500 and level 1 (more with Chino or/and Rize at Back Stage) making her very hard to be killed. Another option is “Future Goal” Cocoa since she can either move away from danger, or move against opponent to decrease their soul instead of Direct Attack. However, this option is a little risky since it could backfire by mulligan climax, not only failed to move away but also decreasing damage cancelling (which is not so bad for early-game).
Chino Being Playful works as 500 power boost in defense and should always be placed on stage (since she’s also Brainstormer). “Dignified” Rize and For You! Rize gives permanent 500 power boost on all of your characters. Any of these Rize is fine (both if you don’t mind).

After the first turn passed, Rize, Being Herself will be your major assistance for the rest of the match by preparing your hand for level 1 together with Chino Being Playful. You may consider start playing Chino, Matching Rabbits that she starts at 3500 when comes in play, since Artist Cocoa alone is not enough anymore due to above 2 cards in Stock drops her power back to 2500, Chino, Matching Rabbits could give 1000 power boost so your other character could also reverse opponent’s.

0/6 – Level 1

As game proceeds further, more characters will be in you Waiting Room. These two characters will help you salvage characters from Waiting Room easily. “Present Exchange” Cocoa gives your hand “-0” since you don’t lose your hand to salvage in return of receiving 1 damage. She can also let you salvage characters from Clock at 0/6 since using her ability makes all cards in Clock go to Waiting Room so technically you can.
Cocoa, Very Drunk allows you to discard a climax for a character, solving climax flood problems in your hand.

Leveling Up

After level 0, these 3 characters will mostly be seen in Level.
Artist Cocoa mostly being useful at level 0. When player levels up, she is absolutely not needed for entire game. Chino Being Playful is Brainstormer, so you don’t need too much of her do you?
Chino, Matching Rabbits is quite the same that you don’t need too much of her with comparatively low power unless you want lots of power boost for guaranteed reversing.

Level 1

And it’s time for our first climax combo to shine. “Present Exchange” Chino along with Talking in Sleep allows you to search for early play healing combo at level 2. As a general rule, you should level up before opponent (you should be level 1 while opponent is at level 0 but not too far!) for this combo to work easily. If somehow your opponent levels up first, “Kind Now And Then” Rize will come to assist you to boost Chino so that she could beat opponent (maximum 9000 power along with Rize at Back Stage).
Puppy Cocoa will come as a rare mix-ups when your stock is not enough for early heal combo, nearly invincible at 7500 (8000 with Back Stage Rize) with hand Encore ability.

Level 2

At level 1, these 2 characters will be your main search/salvage target. At level 2, these 2 cards will play big role as healer and defensive wall. Playing Rize early will grants you a lot of advantage not only healing, but also high power with Cocoa’s Assist ability, her power could easily exceed 14k in offense (12k in defense since you must have Chino Brainstormer in order to summon her early). Be careful that this combo waste some amount of stock.

If somehow you don’t have enough stock, don’t worry, it’s not the end of your world. You could always use “Present Exchange” Chino or Puppy Cocoa as a wall since your opponent shouldn’t have too many very high power characters (unless they play Standby trigger or can save a lot of stock for high power characters). If you don’t have any of these options, you could still use suicidal method (although you’ll waste your hand) since battle and damage calculation is separated.

Early play killing

Chino & Cocoa could reverse opponent’s early play character with not too high power since they could go only up to 13.5k power in return of letting them still on stage after battle unlike early play reverser.
Another risky option is “Childhood Friends” Chiya. She could kill opponent’s early play character directly to Waiting Room (actually you want to play Cocoa, Going Together with cheaper cost but cannot due to restriction list), making him/her lose one attack opportunity (although can still use Encore ability). In rare scenario, she could be used as purely suicidal attempt in order to avoid opponent’s reverse ability. (Now you may realized why Chiya should be included lol)

Finishing combo

For this stage at end-game, your finishing combo should already be ready in your hands.
And finally with our infamous finishing combo. Chino & Cocoa, Good to Have Met and Pillow Fight should be in your hand at level 2 so that you could finish your opponent immediately. (which shouldn’t be too hard with character’s effect and Comeback and Gate trigger, and because of that including 3 copies is sufficient) They dealt 1 damage twice with 6000 power boost (could exceed 20k in rare scenarios) making them most useful when you know that opponent’s next damage will cancel (or with high climax ratio) so that you could wipe climaxes out first then follow with 3 damages. Most of the time you’ll play this combo twice in a turn since playing three times waste a lot of hand.

What if you don’t have finishing climax combo?

This is when “Big Sister” Mocha comes in rescue. Although she doesn’t have “Rabbit House” trait, she still could be salvaged by Cocoa’s ability (they could salvage “Bread” characters). Playing this card is somehow tricky since her power is a bit low (despite having combo when reversing opponent’s character) so it needs high player skill to maximize her potential (not too low so damage insufficient, but not too high so damage cancels). Most of the time you’ll deal 2-3 damages due to the fact that you have at least 1 non-Cocoa/Mocha character on stage.

Wait, there are still some characters that you didn’t mention yet

“Usual Pair” Chino searches 1 Blue or “Rabbit House” character from deck. Because she gives your hand -1, unless necessary she is not be used since you have Cocoa for -0 already. However, she could be used as searching for climax combo that could potentially turn game pace in your favor, or to thin deck for faster refresh or higher climax ratio. But obviously, most useful when you have just refreshed.

“Guardian of Roses and Explosives” Rize gives 2500 power Backup preventing opponent to reverse our character. But more importantly, her parry ability could save your day from losing the match (unless you reveal Mocha or Chiya which is only 4%). The best moment to play this card’s Backup is just after damage cancelled.

Chino in a Maid Outfit gives you a chance to refresh deck without receiving refresh damage. Although her effect is good, she is only used once in a while due to lacking stock to do so (mostly consumed with early healing). For that reason, players tend to use Rize counter more often.

And that’s all for now. Hopefully you get some ideas about how to play this deck efficiently (or maybe you want to try something different). You don’t need to follow exactly the same if you find better alternatives. If you guys have any questions or suggestions (or anything), please let us know by leaving comments. In next part we’ll cover Chimame line, one of the most popular line with cute lolis. See ya guys, gotta run from cops (joking).

Weiss Schwarz Is the Order a Rabbit?? (Part 2 – Rabbit House : General)

Hi! Welcome to part two of this blog series. This time we will talk specifically about Rabbit House line, one of the most popular and effective line in Gochiusa series.

So, what’s the style of this deck?

Rabbit House deck focuses on minimizing chance factor with ability to search target cards (either by card effect or trigger), resulting in strong and stable deck. This deck relies heavily on extra booster pack which the price is very cheap while can get satisfying results in tournaments.

Strength
-Beginner friendly
-Cheap
-Easy to pull off combo
-Strong finishing game
-Searching target cards very effectively
-Refreshing deck quickly
Drawbacks
-Not so stock friendly
-Mediocre power

Scoring (out of 10, higher means better for own player)
-Stability : 9/10
-Power : 7.5/10
-Synergy : 9/10
-Kill confirms : 8.5/10
-Gimmicks : 7/10

As the name Rabbit House, there are lots of rabbits right?

Unfortunately, no. Actually there is one rabbit character (Tippy) that have “Rabbit House” trait. But since it is not widely used and have synergy with Chino only, I’m not going to consider it in this article.

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W44-083
Only 1 Tippy card ever in this series.

So, let’s go to combos shall we?

The three legends of Rabbit House

https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-018

https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-032

As mentioned in part 1, Chino & Cocoa, Good to Have Met is one of the strongest finishing combo with Pillow Fight. By dealing 1 damage twice to catch opponent’s climax off the deck before true damage will be dealt. And by using climax combo grants this card additional 6000 power, it’s not too hard to exceed 20k power, surpassing very high power easily (for example, Great Performance).
To make climax combo easier, Chino & Cocoa, Good to Have Met has a come in play effect that allow player to draw up to 2 cards and discard 1 (although discarding is mandatory).
Because it requires ② and 2 discard per combo, it is very hard to pull off more than twice since you need six cards in your hand. Since this deck have many search/salvage ability, including maximum four copies of this character is optional.
Along with climax Pillow Fight that gives 1k1 on Climax Area and Comeback trigger to salvage a character card from waiting room to hand, making climax combo easier.

Score : 9.5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-034

https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-048

And we get to another infamous climax combo for this series. “Present Exchange” Chino herself is automatically 5500 power with all “Rabbit House” character(s) on stage (even she is the only character on stage unless you want to play non-“Rabbit House” character). With Talking in Sleep in Climax Area, she is granted ability to search up to 1 “Rabbit House” character from deck to hand when battle opponent character is REVERSED.
Talking in Sleep climax also come with 1k1 effect and Gate trigger that allows player to retrieve a climax card from waiting room to hand, making her easier to reverse opponent’s character since her power goes up to 6500.
A huge drawback to this combo is battle opponent character must be REVERSED for this combo to work, meaning that higher power character or ability to move into another slot/area can give real trouble to this combo.

Score : 9.5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-035

https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-023

https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-019

One of the tide-turning combo that makes opponent suffer most of the time. Start with Chino Being Playful as ① self-rest Brainstorm searching “Rabbit House” character(s) up to no. of revealed climax from deck to hand. She gives 500 power at the opponent’s Attack Phase make reversing harder especially in level 0 (of course she can give power to herself at Back Stage).
Coming up next with Cocoa, Get Well Visit grants level 3 characters in front of her 2000 power and another 1000 power when she comes in play.
Having both these characters on stage give chances for “Present Exchange” Rize to early heal and stage control for very high power wall exceeding 11.5k power in defense (excluding Chino’s ability) and 13.5k power in offense.
This combo is very easy to pull off since what you need is Brainstormer (which you should always have unless a very bad luck not drawing it or get beat by Goblin Slayer players). A drawback is requiring 3 stocks to start healing combo so balance between healing loop and finishing combo should be considered. (I love Chino’s face, looking cute and silly which is quite rare)

Score : 9.5/10

With these three main combos as a core of the deck (consuming around half deck) with Comeback/Gate triggers, this deck have an ability to access target card at anytime player wants and power to play climax combo consistently.

Irreplaceable supporters

https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-020

Rize, Being Herself gives player to filter hand and make refreshing process even faster. Plus comparatively high power for level 0, she served to be one of the most useful supporters in the series. (Author’s favorite card ^^)

Score : 9/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-017

“Present Exchange” Cocoa comes with ①, top deck damage “Rabbit House” or “Bread” character salvage from waiting room, making her not only useful in this line, but also in Hot Bakery line (which we’ll cover in later episode). Player can use her ability to level up (at X/6) to salvage character from Clock. With 500 additional on any character when attacked make reversing slightly easier.

Score : 8.5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W44-037

Cocoa, Very Drunk helps player deal with too much climax in hand by changing it to “Rabbit House” or “Bread” character from waiting room when comes in play. She also able to break opponent’s defense with level 1 reverser.

Score : 7.5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W44-045

“Guardian of Roses and Explosives” Rize comes with 2/1 2500 Backup with “Rabbit House” character parry when Backup was used, can potentially from receiving damage to cancelling damage.

Score : 6/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W44-085

Another counter in this list with Chino in a Maid Outfit, 2/1 2500 Backup. Player can further pay ② after using Backup to refresh deck without receiving refresh damage. This could save your day from low climax ratio.

Score : 5.5/10

Other fillers

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W44-034

“Dignified” Rize gives all other “Rabbit House” characters 500 power. She also have an ACTIVE ability to kill one opponent’s level 0 at Center Stage to drop opponent’s defense.

Score : 6.5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W57-032

For You! Rize is similar to “Dignified” Rize with an extension of 500 power increasing not only “Rabbit House” but also “Dear My Sister” characters (excluding herself). She can also give additional 1000 power to any character when triggering climax at Trigger Step. Most people prefer “Dignified” Rize as they already have it from earlier pack. However, this card can give power boost to reverse opponent’s character.

Score : 6.5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W44-035

Rize in the Wood-Framed Town gives one “Rabbit House” character 1500 power when she comes in play. She is ideal for increasing power for reversing opponent’s character. Nowadays this card has been less used since there are alternatives that can boost more power, but this still give high power with high reliability.

Score : 6/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W57-037

“Kind Now And Then” Rize gives other “Rabbit House” or “Dear My Sister” character 500 x no. of “Rabbit House” or “Dear My Sister” (excluding herself maximum of 2000 power). She is an alternatives to Rize in the Wood-Framed Town and much widely used in both Rabbit House and Dear My Sister deck. A drawback is full stage is needed to show her true performance.

Score : 7.5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W44-052

Artist Cocoa was designed to counterattack level 0 reverser since she gains 1000 power and 1 level at 2 stock or lower, making her one of the strongest early-game powerhouse as she goes 3500 power and level 1. She is most useful at very first turn of the match, otherwise being used as being in Level.

Score : 8/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W44-032

“Rabbit Ear Parka” Cocoa serves as level 0 reverser that can go up to 4500 if climax was revealed. However, due to uncertainty of power boost and there are better alternatives, this card is not so popular compared to Artist Cocoa. Anyway, she can also be used to accelerate refreshing process since she mulligan 2 cards when comes in play.

Score : 7/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W44-T15

Chino in the Wood-Framed Town comes with over-standard power of 3500 with a drawback that she cannot Side Attack. Meaning that she is very powerful on early-game with high wall but very weak at late-game because she cannot Side Attack to decrease damage. Same as Artist Cocoa that she will be the primary target for Level. (This card also have autograph’s version which can go up to 13k yen since she’s TD after all)

Score : 6/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W57-088

Chino, Matching Rabbits, comes with 3500 power in turn she comes in play and can give additional 1000 power to other Blue or “Rabbit House” character when she attacks, serves as Chino in the Wood-Framed Town alternatives.

Score : 7.5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W57-090

“Usual Pair” Chino comes with Blue or “Rabbit House” character search from deck ability. She also received 500 power buff as older series got 2000 power.

Score : 6/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W57-053

“Wonderland” Rize comes with Red or “Dear My Sister” character salvage from waiting room plus 1000 power to other Red or “Dear My Sister” character. She also can shoot herself into Stock when damage dealt by her is cancelled, being an ideal choice for suicidal attack. This card tends to be more useful in Dear My Sister line rather than this line.

Score : 5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-041

Chino, Serious Match on the Board serves as mid-game powerhouse as she goes up to 6500 full stage. In reality, you don’t want to include this so many copies since main target is the climax combo. (Getting “Chino, Big Sister” name is something funny though)

Score : 5.5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W44-076

Chino, Miko-san gives 6500 power with stability unlike Chino, Serious Match on the Board. Her biggest weak point is in the end-game she cannot Frontal Attack most of the time, meaning soul insufficient even with climax. (actually there is a character that Bond to this card, but in practical use, only this card is included)

Score : 5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W44-044

Puppy Cocoa gains 2000 power with three or more other “Rabbit House” characters (newer series you only need two more, got errata already!) and hand Encore ability make her stand still on stage for long time. She is mainly used for stage control with power and against cost 0 troller.

Score : 7.5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-042

Chino, Some Day gains 3000 when other character with “Cocoa” or “Rize” in name and further gain up to 2000 power when attacks, potentially making her power exceeding 10k offense.

Score : 6/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W57-077

Chino, Enjoying Together~ gains invincibility on cost 0 characters in return of low power. This card has been used once in a while.

Score : 4.5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W44-047

“Suspicious” Rize is the early play reverser. While being effective since she could kill early play consistently, it can be countered by Encore ability.

Score : 5.5/10

https://ws-tcg.com/cardlist/?cardno=GU/W57-P29&I

Here is some PR that made into our list. Temporary parted Chino & Cocoa gains 6000 power when attacking level 3 character, making it one of good alternatives for early play killer.

Score : 5.5/10

Unorthodox combos

https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-022

https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-026

https://heartofthecards.com/code/cardlist.html?card=WS_GU/WE26-033

Here’s another trio combo in our list. Start with Rize Being Ladylike with 2/0 4500 power being able to change with Rize, Big Transformation! from waiting room with 7000 power in opponent’s turn, then be able to change back to Rize Being Ladylike again with 2/0 7000 in player’s own turn. Rize Being Ladylike come with climax combo to salvage one character from waiting room, at 7000 power allow player to successfully play climax combo. Liberal Interpretation of Phantom of the Opera comes with Red card stock charge effect and 2 soul trigger. The huge drawback is when player reshuffles resulting in unable to boost back to 7000 power.

Score : 4/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W57-062

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W57-070

Rize, Handmade Plushie comes with 4 other characters early play, climax combo up to 1 draw 1 character salvage from waiting room. Climax It’s a Military Secret gives 2 characters 2k1 with 2 soul trigger. Although it looks good on card text, it is difficult to pull off since you need to have full stage “Rabbit House” or “Dear My Sister”, plus losing net 1 stock is not appreciated since this deck already weak on stock. By the way, it could be used as “Present Exchange” Chino‘s alternatives.

Score : 2/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W57-054

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W57-089

Magical Girl Cocoa and “Power Combined” Chino is a combo that need to be both present on stage. Cocoa gains 2000 power for each Chino on stage and vice versa, and both obtain “Magic” trait on stage. While Cocoa can pay ① to decrease opponent’s character level, Chino can destroy one of opponent’s level 0 character on Center Stage on attack. These can be used as rare mix-ups.

Score : 2.5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W44-033

“Rabbit Ear Parka” Rize can potentially deal 1 guaranteed damage when comes in play, and has last resort of paying ⑥ for dealing 5 damages. Although can be used as mix-ups, it is not recommended for beginners since it consumes a lot of stocks and damage cancelling chance is very high. However, it could be used as extra damage dealer which should give the opponent a surprise.

Score : 6/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W57-030

This is the first character that doesn’t share “Rabbit House” trait that made into our list. “Big Sister” Mocha heals into stock when comes in play, and strong finishing combo that deals damage(s) equals to no. of other character(s) with “Cocoa” or “Mocha” in name when battle opponent character become REVERSED. (meaning that it can deal damages in opponent’s turn!) Although it doesn’t share “Rabbit House” trait, it became more popular for having extra finishing combo.

Score : 8.5/10

https://heartofthecards.com/code/cardlist.html?card=WS_GU/W57-016

“Childhood Friends” Chiya comes as an alternatives of Cocoa, Going Together for being in restriction list (Read Part 1). She gives 2/1 2500 Backup with additional cost ②, sacrifice one of your character to send opponent’s early play character to waiting room immediately (although losing to Encore ability).

Score : 6.5/10

Example deck recipe:
https://ws-deck.blogspot.com/search/label/%E3%81%94%E6%B3%A8%E6%96%87%E3%81%AF%E3%81%86%E3%81%95%E3%81%8E%E3%81%A7%E3%81%99%E3%81%8B%EF%BC%9F%EF%BC%9F?m=0
https://ws-tcg.com/deckrecipe/ (This site is Japanese official website, so it maybe better if you could read Japanese)

Whew! And that’s all for today! We’ve covered the Rabbit House line’s main combo along with alternatives. If there are any questions or suggestions, don’t afraid to leave comments below. I hope this could help you guys with what combos you could make. Next time we’ll talk in further depth about deck construction, play styles, and more. See you next time!

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